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computer games
Since 2010, Game Arts Institute has transformed thousands of careers through pioneering, experiential education. Founder Ryan Kingslien focuses on todays most in-demand skills and in bringing out the best in students. He and our instructors are constantly working with whats needed in education and the arts. WHEN YOU LEARN FROM US, YOU GET: Strategically Curated Coursework Knowledgeable Instructors A Global, Professional Community of Alumni Career Results with Mentorship each step of the way All in 4 months
The Game Audio Network Guild was formed in 2002 by driven industry professionals with a vision to assist those in the game audio industry to share, continually improve, and evolve their craft, and to inform both the overall game industry and enthusiasts about not only excellence in that craft but fair treatment of professionals. We have established four pillars that should always be at the foundation of any activity pursued by the organization and its leadership. The pillars are defined as follows: NETWORKING We will provide the means for industry professionals and students alike to have open, productive, and well-supported discourse across all topics and concerns relating to interactive sound, our community, and the entertainment industry as a whole. EDUCATION We will strive to educate and keep its membership informed about both industry history and the most current methods, technologies, and creative considerations. The organization will assist educational institutions of all kinds (both physically established and online), providing relevant, topical, and career-enabling information and resources to help train those interested in learning about game audio. ADVOCACY We will highlight business, technical, creative, and cultural challenges, and advocate for the inclusive, fair and ethical treatment of professionals, as well as raising the level of new achievement in game audio. We will also advocate the goals of like minded organizations and industries through focus on related products and services, particularly where this advocacy assists its membership and the industry as a whole. RECOGNITION We will provide recognition to the accomplishments of the professional game audio community through awards, interviews, newsletter features, podcasts, and other communication avenues. The organization will highlight and amplify peer-recognized achievement of technological and creative breakthroughs.
Today's fast-changing and complex business environment requires sophisticated tools and specialized expertise. That is why Game Changing Technologies works hard to make available the best technology solutions in the Gaming Industry, to help casino operators improve both operational performance as well as improving customers experience on property.
computer games
We are Game Design Consultancy, a game design & development studio based in London UK. We have vast experience designing diverse genres & experiences from 2D platformers to 1st person shooters with designing, directing, developing & testing games and apps for small and large businesses, covering educational to commercial.
higher education
The Game Design Future Lab (GDFL) focuses on digital game design, development, infrastructure for games, and emerging media with the aim of increasing video gaming production for the current ecosystem, business growth of indie studios and supporting NYC entrepreneurs and digital game developers moving forward. GDFL offers a 1-year in-person program designed to help digital gaming startups reach their goals by providing desk space, in-person staff support, academic and industry mentorship, networking opportunities, investor guidance, tailored workshops, and office hours. The first year's cohort will consist of six game developers or startups. Applications are now open!
computer games
We are a game and e-cigarette Shop based in Wath Upon Dearne, Rotherham. We hope you enjoy our website, why not find out more about us, or get in touch.
computer games
Game Habitat is the community organization for the game development industry in south Sweden. We work to enable the best possible environment for game development. Our community consists of thousands of game developers, and hundreds of game companies, plus many freelancers, students, and hobbyists. All based in southern Sweden. Our work is supported and funded by our member companies, the region of Skåne, and the city of Malmö. Game Habitat runs DevHub, a game development hub and shared office building in central Malmö. As far as we know, DevHub is the world’s largest dedicated game development house. It’s the perfect place for game developers that wish to start or grow their game studio, find partners and make new friends. DevHub also features a guest office which international developers can lend for free to try DevHub and south Sweden out. Malmö and southern Sweden is home to game studios such as Massive Entertainment, Tarsier Studios, King, Sharkmob, Coffee Stain, IO Interactive, Avalanche Studios Group, Frictional Games, Illusion Labs, Simogo, and Deadtoast Entertainment, to name a few. Together, they've made games played by hundreds of millions of people worldwide. Find out more about Game Habitat, Devhub, and our region on our website.
computer games
The international festival in Italy where game design looks beyond its own boundaries. 8>10 November 2019 @ Genova, Italy Game Happens is a nonprofit people-driven cultural association based in Genova (Italy) and focused on the human side of game design. Game Happens started in 2014 as an international festival in Italy – part conference and part showcase – dedicated to both indie game developers and students, without forgetting the diversity and variety of involved ideas and points of view. In the last three years, Game Happens brought to Genova amazing and inspiring game people such as Eric Zimmerman, Tale of Tales, Mata Haggis, Rami Ismail, Zuraida Buter, Adrian Hon, and Chipzel. Game Happens curates exhibitions and workshops, seeks partnerships with nonprofit organisations, localises meaningful games, and coordinates local meetings for game professionals and students of the Italian game scene.
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