Ice-Pick Lodge

Ice-Pick Lodge is a video game developer established in 2002. Video games come in such a variety of forms that it is almost impossible to perceive them as a single phenomenon. We are fascinated by games that not only entertain but also provide food for thought and encourage the player to change for the better. That is why our favorite genre is survival, and our method of choice is a challenge. Perception is on its peak when the situation is critical, it is most acute on the edge. That is why we put the players in dire circumstances and allow them to find the solution themselves. We don’t like preaching. We’d rather ask questions than give answers. To us, a game as a dialogue between its developers and the players, and a player is a co-author. Our job is to set the stage, redefine the laws of the world, introduce the problem, and point out how its core connects with everyday reality. The players do the rest, completing the act by virtue of their unique interpretations. Each game of ours is an experiment. In most cases, they lead to unexpected results — meaning they’re successful.

Computer Games
,
Founded in unknown
11-50 employees

Ice-Pick Lodge is a video game developer established in 2002. Video games come in such a variety of forms that it is almost impossible to perceive them as a single phenomenon. We are fascinated by games that not only entertain but also provide food for thought and encourage the player to change for the better. That is why our favorite genre is survival, and our method of choice is a challenge. Perception is on its peak when the situation is critical, it is most acute on the edge. That is why we put the players in dire circumstances and allow them to find the solution themselves. We don’t like preaching. We’d rather ask questions than give answers. To us, a game as a dialogue between its developers and the players, and a player is a co-author. Our job is to set the stage, redefine the laws of the world, introduce the problem, and point out how its core connects with everyday reality. The players do the rest, completing the act by virtue of their unique interpretations. Each game of ours is an experiment. In most cases, they lead to unexpected results — meaning they’re successful.

Company Information

Industry
Computer Games
Company Type
Privately Held
Founded
unknown
Employee Range
11-50
Revenue Range
Not available

Location

Address
City
Region
Postal Code
Country
Russia

Web Presence

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